CLIMATE ENVIRONMENT

Showing all 14 results

CLIMATE ENVIRONMENT

  • IC_10

    Air Pollution

    IC_10

    It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.

  • IC_14

    Carbon Footprint

    IC_14

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • IC_13

    Climate and Wind Map

    IC_13

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

  • IC_11

    Climate Log

    IC_11

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • IC_15

    Distribution of Seasons

    IC_15

    Seasons are formed because the Earth’s tilt towards the Sun changes along its orbit. The Earth’s axis is tilted by about 23 degrees and this tilt plays a critical role in the formation of the seasons. Using a turntable, you can observe which seasons occur in the northern and southern hemispheres in different months and explore the reasons for these changes.

  • IC_18

    Earth Wheel

    IC_18

    It is a device that deals with the layers and content of the soil. It works with a wheel system. There is a rotating table on the product and a smaller opaque table with only 1/6 of it open. The layers of the soil are written around the bottom plate. The curious layer is brought to 1/6 of the product and the properties of the soil are read.

  • IC_16

    Health Walk

    IC_16

    The unit is shaped like a podium with light boxes and the images contained in each box. The boxes are pressure sensitive and give a sound/light warning. The aim is to avoid stepping on the boxes with images representing “harmful” content and to complete the walk by stepping on the boxes with “useful” content.

  • IC_09

    Noise Pollution

    IC_09

    In this mechanism, the user is intended to see that noise pollution suppresses natural sounds. There is a model of a natural area in the center and natural sounds come from this area. On the buttons are the sounds that we call noise in our daily life. When the user presses these buttons, they will see that the natural sound is in the background.

  • IC_06

    Recycle

    IC_06

    Visitors match familiar recyclable products such as plastic and glass containers, paper products, aluminum cans, tires, steel products, etc. with the resources from which they are made (petroleum, trees, silica, iron ore, bauxite ore, coal, etc.) on a panel-mounted mechanical interactive unit. Audible and visual feedback is triggered when correct matches are made.

  • IC_08

    Recycling and Segregation

    IC_08

    The device positioned on the panel works with the help of gravity. There are stamps with paper, plastic, metal, glass images on them. The user circulates these stamps through the rails and throws them into the relevant recycling area. All stamps accumulate in these areas. With the help of the arm on the side, the stamps accumulated in this area fall down and the game is played again.

  • IC_20

    Renewable Energy

    IC_20

    It is a device that deals with wind energy from renewable energy types. The visitor moves the wind tribune on the panel and the motion energy turns into electrical energy. The battery is filled and energy reaches the electric vehicles used at home.

  • IC_17

    Sustainability Scale

    IC_17

    Visitors arrange 3D icons on a suspended scale to influence the balance of different components. A variety of icons are available to be selected and tested on the mobile scale. Certain sets of icons will be balanced, while other choices will show a state of imbalance. This open-ended activity abstractly models how the management of resources and human needs and actions can be sustainable or not.

  • IC_07

    Types of Recycling

    IC_07

    There are four chambers on the setup table and moving tapes on them. One part of the tape is transparent and one
    part is opaque. The visitor observes the product transformations by rotating the handles on the table.
    The apparatus on the left moves the bands on the upper chambers and the apparatus on the right moves the bands on the lower chambers.

  • IC_05

    Water Consumption at Home

    IC_05

    Visitors press buttons representing the water consumed by various household items, appliances and actions to see the amount of water they consume, represented by a series of water bins rendered as buttons. The number of lit bins indicates how much water we consume when we use each fixture or appliance.

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