Products

Showing 1–16 of 25 results

Products

  • O_15

    Autonomous Car

    O_15

    Visitors will experience how a
    vehicle moves without human control, while reinforcing their knowledge of autonomous vehicles
    . How the environment is perceived from both the passenger’s eyes and the vehicle computer’s eyes
    will be projected on the screen in a user-selectable way. In this way, visitors will be able to grasp the working mechanisms of the sensors used in autonomous vehicles
    .

  • IC_12

    Climate Challenge

    IC_12

    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • E_05

    Complete Circuit

    E_05

    By holding the two conductive hand figures and, if necessary, holding hands with another visitor, visitors experience the completion of the current through their own bodies. As a visual stimulus, the light bulb lights up when the circuit is completed and a current meter accompanying the bulb measures the voltage and allows the visitor to read it on the display panel.

  • O_09

    Crankshaft

    O_09

    Thanks to the device consisting of pistons, cylinder and crankshaft
    visitors will have knowledge and experience about the working
    principle of the crankshaft, which converts linear motion into circular motion, and at the same time establish the connection
    of the system in vehicles. In this application area, users will move the pistons up and down
    with their hands, then this movement will be transferred to the cylinder
    by the crankshaft and the cylinder will make the horse on the screen run.

  • O_12

    Design Your Car

    O_12

    With the help of 2 screens placed side by side, users have the opportunity to design their own cars. These design details also include interior accent options such as hybrid engine and electric motor.

  • TB_17

    Graphics Race

    TB_17

    It is a fun setup consisting of a hand pedal and a bicycle, coordinated in pairs to reach the graphic curve of a mathematical expression on the screen and create the shape closest to that line.

  • MM_08

    Height Weight Measurement with Animals

    MM_08

    It is a device where visitors can measure their height and weight
    in a fun way with animal visuals.

  • E_11

    Hydroelectric Power Plant

    E_11

    When water is accumulated in dams, potential energy is added to the water. The potential energy of the water turns into kinetic energy when the water is released from a height. The fast flowing water turns turbines and the movement of the turbines drives a generator to generate electricity. Visitors pump water into a pool at the top of a high tower. They then open a valve and release the water to flow through a turbine to power a street lamp.

  • E_13

    Kinetic Energy

    E_13

    Visitors generate electricity with motion energy by pedaling on the bicycle. The conversion of the generated energy into electricity is displayed graphically on the screen.

  • TB_25

    Momentum

    TB_25

    The visitor is presented with a series of bouncing balls neatly aligned on top of each other with a guide wire. Visitors release the balls and as they fall downwards, the kinetic force of each ball is transferred to the ball above it as it hits the ground. The mass of the balls decreases as you move upwards, the speed of the balls must increase to maintain linear momentum. As a result, the top ball on the wire flies upwards.

  • DM_15

    Orchestra

    DM_15

    Visitors will hear the rhythms of different instruments through the buttons. They will be able to make their own music by pressing multiple buttons at the same time.

  • H_03

    Paper Airplanes

    H_03

    Visitors will take paper from the hopper and design an airplane. They will be able to make their own design or they will be able to benefit from the sample designs in the area. They will drop their designed airplanes on the launching device and adjust the angle by turning the lever to aim. When the tilt setting is ready, they will automatically fly the paper airplane by pressing the launch button.

  • MM_14

    Periscope

    MM_14

    It is the area where the periscopes used in submarines will be experienced. Thanks to the screen placed inside
    the visitor will see the image of the submarine. The height will be adjustable
    according to the user.

  • T_09

    Pixel

    T_09

    Visitors press their bodies against one side of the Pixel wall, pushing certain blocks and pins through the frame and creating an image on the other side. There is also a media kiosk connected to the pixel walls with real life examples of high resolution and low resolution images. The images will be the same, but you can zoom in to see incredible detail in high resolution.

  • MM_15

    Puzzle

    MM_15

    There are 2 puzzles where visitors can see endangered animals such as leopard, penguin, caretta caretta, polar bear,
    panda, fallow deer. Try to complete the animal
    image in the puzzle by turning the cylinders.

  • O_13

    Race Your Car

    O_13

    Visitors who design their own cars observe the differences of their car designs and their effects in the race with the racing simulator.

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