DISASTER AWARENESS

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DISASTER AWARENESS

  • AF_04

    Earth’s Radiation Balance

    AF_04

    An animation, initiated and modified by buttons, is projected on the screen on the assembly table. The heating of the earth is indicated by the orange light on the world map and the cooling of the earth is indicated by the emission of white light. Earth’s surface temperature is monitored on the LED screen.

  • AF_06

    Fault Map

    AF_06

    There is a puzzle on the tablet on the unit base. This puzzle contains the World Tectonic Map. The visitor tries to place these tectonic pieces correctly. When placed correctly, the visitor learns how the earthquake belts intersect on the tectonic map and their properties on the screen on the desktop.

  • AF_14

    Forest Fires

    AF_14

    When the forest fire animation button is selected, a forest image is shown on the screen. The groups in the middle are the natural causes of forest fires, man-made causes and the factors that cause the fire to grow, respectively. The magnetic pieces in these areas are dragged into the forest area in group order. The factor represented by the piece is included in the animation on the screen, causing fire formation and growth in the forest image.

  • AF_10

    Light Pollution

    AF_10

    Through the touch screen on the table, the visitor manages the light pollution in the city through the interactive game. The visitor recognizes the sources of light pollution and experiences mitigation practices.

  • AF_13

    Living Things Affected by Global Warming

    AF_13

    It is a device in which the creatures affected by global warming around the world are explained. There are 8 buttons on the table. The creatures that will be on these buttons will be; African Elephant, dolphin, giant panda, monarch butterfly, sea turtle, polar bear, tiger and whale. When the button is pressed, the habitat, characteristics and information about the impact of global warming for each of the creatures will be learned through the screen on the table.

  • AF_02

    Melting Glaciers

    AF_02

    The effects of the melting of glaciers are experienced. With the screen on the panel, the rupture and melting of the glacier pieces are watched. At the end of the video, it is explained what can be done to prevent the melting of glaciers.

  • AF_19

    Soil Pollution

    AF_19

    The causes of soil pollution are experienced interactively through a screen on the table and moving parts integrated into this screen. The visitor recognizes the causes of soil pollution and their effects on the soil. The factors to be included in the 4 parts on the screen are pesticides, wastes, chemical fertilizers and wastewater. For each of these factors; there is an application animation on the screen divided into three, its effect on the soil and finally an animation of soil drought.

  • AF_01

    The Right Steps in Disaster

    AF_01

    The disaster and emergency digital game played on the screen teaches what to do in different environments during an earthquake. The visitor is presented with various disaster and emergency scenarios, asked questions and asked to make the right choices.

  • AF_18

    Water Pollution

    AF_18

    The screen on the setup table shows an underwater environment with living creatures. The buttons on the table show different types of pollution sources. When the button is pressed, the icon of the pollution source on the screen lights up white and the light of a group of creatures turns off. When all pollutants are activated, the lights of the creatures go out. This leaves a dark environment where only the pollutants are visible.

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