Showing all 12 results
TECHNOLOGY
- T_11
Artificial Intelligence and Image Processing
T_11After the visitor selects the dystopian background image on the touch screen, a counter appears on the screen. The visitor strikes a pose, and at the end of the timer, the photo is taken. After the photo is displayed, the visitor can send the photo to themselves by entering their e-mail address.
T_11 - T_03
Big Data
T_03Visitors select topics such as health, environment, education, employment, etc. and the information they can view on a city basis. Then, they will be able to view the appropriate cities in cities A, B, C, D and find their ideal living spaces. In this unit, which includes a digital game, how big data is processed and transformed into functional information will be explained to visitors with examples.
T_03 - T_04
Biodegradable Materials
T_04To find out how long it takes for representative pieces of waste to decompose in nature, visitors place them in the appropriate slot in the unit setup. By filling all the slots and pressing the check button, they can learn which type of waste decomposes and how long it takes by following the visual stimuli.
T_04 - T_02
Biomimicry
T_02Visitors select a photo representing a material sample from the table’s containers. They match the photo with the images on the table and place it in the RFID reader area next to the appropriate one. If the match is correct, a light turns on and they can read the description.
T_02 - T_07
Digital Projection of Movement
T_07Visitors will watch colors and patterns change as they move, creating a visual by giving direction and rhythm to the movement of the theme on the screen. By twirling, jumping or swinging your arms, you will feel like an artist creating a digital masterpiece.
T_07 - T_05
Fiberoptic
T_05Visitors block or adjust the light path in a fiber optic communication system to see how the signal stops being received or continues to be received.
T_05 - T_06
Figure Estimation
T_06For the Figure Prediction application, the user starts drawing a figure on the stylus drawing pad. Artificial intelligence works to guess what the drawn figure is. As the details of the figure drawn by the user increase, it will be noticed that the AI is increasingly accurate in its predictions.
T_06 - T_08
Hologram Technology
T_08While the visitor has an interactive experience with the kiosk to access the information content prepared for him/her, he/she can examine the images of dinosaurs as presented in 3D by holographic image technology with the holobox. The combination of pre-human animals and advanced hologram technology is intended to create a contrast.
T_08 - T_09
Pixel
T_09Visitors press their bodies against one side of the Pixel wall, pushing certain blocks and pins through the frame and creating an image on the other side. There is also a media kiosk connected to the pixel walls with real life examples of high resolution and low resolution images. The images will be the same, but you can zoom in to see incredible detail in high resolution.
T_09 - T_01
Smart Cities
T_01Visitors access the smart city application through the menu on the unit screen. With the educational game content, in which the system for people and jobs selected from family members or events is experienced with gains and comparisons, visitors produce and experience the possibilities of how the system should work optimally with suggestions and guidelines when the jobs and hours given in the content are changed.
T_01 - T_10
Thermal Camera
T_10Thermal camera is an imaging system that detects heat
energy (infrared radiation) that is invisible to the eye as an imaging method and converts its structure into colors and shapes
formed according to heat energy.
In the setup, the image detected from the thermal camera is observed on the screen placed on the large case
, you can monitor the hot
and cold parts of your body.T_10 - T_12
VR Space
T_12It is a virtual
reality platform where VR technology is experienced. Visitors experience
virtual reality experience
in multiple ways by performing physical movements such as running,
turning.T_12











