CLIMATE ENVIRONMENT

Showing 1–16 of 20 results

CLIMATE ENVIRONMENT

  • IC_19

    Agriculture Map of Turkey

    IC_19

    Thanks to the diversity of climates in Turkey, there are many different agricultural products. Visitors place the provinces on the map of Turkey on the touch screen. The agricultural product of each correctly placed province is reflected on the map of Turkey on the screen.

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    Air Pollution

    IC_10

    It is a device in which air pollution is shown as animation according to years. The arm moved from the rail on the table moves back and forth between 1900 and 2100. When we bring the lever to the time we want to see, the air pollution animation of that day plays on the screen on the wall.

  • IC_14

    Carbon Footprint

    IC_14

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • IC_13

    Climate and Wind Map

    IC_13

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

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    Climate Challenge

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    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • IC_11

    Climate Log

    IC_11

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • IC_01

    CO2 Cycle Game

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    The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.

  • IC_15

    Distribution of Seasons

    IC_15

    Seasons are formed because the Earth’s tilt towards the Sun changes along its orbit. The Earth’s axis is tilted by about 23 degrees and this tilt plays a critical role in the formation of the seasons. Using a turntable, you can observe which seasons occur in the northern and southern hemispheres in different months and explore the reasons for these changes.

  • IC_18

    Earth Wheel

    IC_18

    It is a device that deals with the layers and content of the soil. It works with a wheel system. There is a rotating table on the product and a smaller opaque table with only 1/6 of it open. The layers of the soil are written around the bottom plate. The curious layer is brought to 1/6 of the product and the properties of the soil are read.

  • IC_02

    Garbage and Recycling

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    The visitor will find 5 augmented reality containers with categories of waste described on the touch screen. Some white, unmarked physical waste objects are present in the storage area. The visitor can scan them with RFID IDs to see exactly what they are. The waste objects symbolize different categories. Visitors should try to throw the waste objects into the correct container as soon as possible. The virtual containers will show in red or green whether they put the object in the right (green) or wrong (red) container.

  • IC_16

    Health Walk

    IC_16

    The unit is shaped like a podium with light boxes and the images contained in each box. The boxes are pressure sensitive and give a sound/light warning. The aim is to avoid stepping on the boxes with images representing “harmful” content and to complete the walk by stepping on the boxes with “useful” content.

  • IC_09

    Noise Pollution

    IC_09

    In this mechanism, the user is intended to see that noise pollution suppresses natural sounds. There is a model of a natural area in the center and natural sounds come from this area. On the buttons are the sounds that we call noise in our daily life. When the user presses these buttons, they will see that the natural sound is in the background.

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    Recycle

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    Visitors match familiar recyclable products such as plastic and glass containers, paper products, aluminum cans, tires, steel products, etc. with the resources from which they are made (petroleum, trees, silica, iron ore, bauxite ore, coal, etc.) on a panel-mounted mechanical interactive unit. Audible and visual feedback is triggered when correct matches are made.

  • IC_08

    Recycling and Segregation

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    The device positioned on the panel works with the help of gravity. There are stamps with paper, plastic, metal, glass images on them. The user circulates these stamps through the rails and throws them into the relevant recycling area. All stamps accumulate in these areas. With the help of the arm on the side, the stamps accumulated in this area fall down and the game is played again.

  • IC_20

    Renewable Energy

    IC_20

    It is a device that deals with wind energy from renewable energy types. The visitor moves the wind tribune on the panel and the motion energy turns into electrical energy. The battery is filled and energy reaches the electric vehicles used at home.

  • IC_03

    Sea Cleanup Game

    IC_03

    It is a device about the effect of waste in the seas on living creatures and their extinction time. The sea animation on the screen includes living creatures and garbage. Visitors collect the garbage with the lever and button on the table and beautify the sea in the animation.

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