DISASTER AWARENESS

Showing 1–16 of 20 results

DISASTER AWARENESS

  • AF_03

    Avalanche Simulator

    AF_03

    In the avalanche simulator, the visitor starts the snowfall in the simulation model by pressing the button on the table. An avalanche is formed by spraying the accumulated snow (ball). In one of the two separate models, there is a terrain without vegetation, and in the other there is a terrain with trees and barriers. The visitor observes the differences between the two models and examines the effects of deforestation on avalanche damage.

  • AF_04

    Earth’s Radiation Balance

    AF_04

    An animation, initiated and modified by buttons, is projected on the screen on the assembly table. The heating of the earth is indicated by the orange light on the world map and the cooling of the earth is indicated by the emission of white light. Earth’s surface temperature is monitored on the LED screen.

  • AF_07

    Fault Lines

    AF_07

    Visitors apply paper tape along fault lines at three stations representing different types of tectonic plate movement. At each station, they rotate a crank that forces the plates to move relative to each other, modeling plunging, spreading or shear forces in typical plate motions. The tape resists movements until the pressure is too high and, depending on the station, splits, tears/creases or breaks.

  • AF_06

    Fault Map

    AF_06

    There is a puzzle on the tablet on the unit base. This puzzle contains the World Tectonic Map. The visitor tries to place these tectonic pieces correctly. When placed correctly, the visitor learns how the earthquake belts intersect on the tectonic map and their properties on the screen on the desktop.

  • AF_17

    Flood and Flood Simulator

    AF_17

    Visitors can make it rain from the clouds in the models by pressing the button on the table. The model on the left shows houses built on a concrete floor and a stream bed. Here, it is noticeable that the houses have been badly damaged by the flood. On the right, in the forest in the model, some of the flood water is absorbed by the soil, reducing the impact of the flood. It is learned that the destruction of forests affects the consequences of flooding.

  • AF_14

    Forest Fires

    AF_14

    When the forest fire animation button is selected, a forest image is shown on the screen. The groups in the middle are the natural causes of forest fires, man-made causes and the factors that cause the fire to grow, respectively. The magnetic pieces in these areas are dragged into the forest area in group order. The factor represented by the piece is included in the animation on the screen, causing fire formation and growth in the forest image.

  • AF_12

    Global Warming Potential

    AF_12

    There are 4 circles for each greenhouse gas on the table. The temperature felt in the circles varies according to the rate of impact of the respective greenhouse gas on global warming. The order from the hottest circle to the least hot is as follows: phosphorus gases, nitrous oxide, methane and carbon dioxide. On and around the map of the world on the table, the proportion of greenhouse gases in the atmosphere is shown with LEDs.

  • AF_09

    Hose

    AF_09

    The polar vortex, which normally blows in a circular formation, is unevenly distributed due to climate change. Visitors observe the formation of a tornado on the apparatus. They get information about the effects of the relationship between the polar vortex and climate change on seasonal conditions.

  • AF_05

    Layers of the World

    AF_05

    There is a quarter circle on the table. By sliding the slider on the table, the layers inside the sphere move and open to the right. The innermost sphere is led to represent the temperature of the core.

  • AF_10

    Light Pollution

    AF_10

    Through the touch screen on the table, the visitor manages the light pollution in the city through the interactive game. The visitor recognizes the sources of light pollution and experiences mitigation practices.

  • AF_13

    Living Things Affected by Global Warming

    AF_13

    It is a device in which the creatures affected by global warming around the world are explained. There are 8 buttons on the table. The creatures that will be on these buttons will be; African Elephant, dolphin, giant panda, monarch butterfly, sea turtle, polar bear, tiger and whale. When the button is pressed, the habitat, characteristics and information about the impact of global warming for each of the creatures will be learned through the screen on the table.

  • AF_02

    Melting Glaciers

    AF_02

    The effects of the melting of glaciers are experienced. With the screen on the panel, the rupture and melting of the glacier pieces are watched. At the end of the video, it is explained what can be done to prevent the melting of glaciers.

  • AF_15

    Ozone Layer

    AF_15

    It is an interactive device in which the change in the ozone layer over Antarctica over the years is reflected on the half-world globe on the table. The year slider starts from 1979 and continues until the year with the most recent data.

  • AF_16

    Richter Scale

    AF_16

    On the table, there are buttons on the table that express 2023 Turkey -Syria Earthquake, 2020 Turkey Seferihisar Earthquake, 2010 Chile Earthquake, 2004 Indian Ocean Earthquake. In the device that works in the logic of the needle scale, the selected button is pressed. The needle on the desktop shows the magnitude of the earthquake, which is the energy equivalent of the event on this button.

  • AF_11

    Rocks

    AF_11

    There are rock types on the circle. When the inner circle is rotated, only the circle slice of the rock on the open surface is visible. On the circle slice, there are short information and visuals about the properties of this rock. At the same time, the students reach detailed information about the rocks by examining the rock samples in the plexi boxes.

  • AF_19

    Soil Pollution

    AF_19

    The causes of soil pollution are experienced interactively through a screen on the table and moving parts integrated into this screen. The visitor recognizes the causes of soil pollution and their effects on the soil. The factors to be included in the 4 parts on the screen are pesticides, wastes, chemical fertilizers and wastewater. For each of these factors; there is an application animation on the screen divided into three, its effect on the soil and finally an animation of soil drought.

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