Products

Showing 241–256 of 260 results

Products

  • SS_01

    Waste Water Treatment Plant

    SS_01

    The focus is on the journey of the wastewater coming out of the house. The physical and chemical treatment steps that take place in the wastewater treatment plant are learned by experimenting.

  • E_16

    Water and Carbon Footprint

    E_16

    Visitors answer a question-and-answer exercise through interactive screens that teach us what we need to do to reduce our carbon and water footprint. They are expected to select options to answer the questions on the screen. As visitors answer the questions, the led bar on the screen reacts according to the result of the computer calculations to determine their water and carbon footprints.

  • IC_05

    Water Consumption at Home

    IC_05

    Visitors press buttons representing the water consumed by various household items, appliances and actions to see the amount of water they consume, represented by a series of water bins rendered as buttons. The number of lit bins indicates how much water we consume when we use each fixture or appliance.

  • SS_05

    Water Cycle at Home

    SS_05

    It is a device that invites you to rethink the water cycle at home through the concepts of blue water, gray water and waste water. The usage areas of mains and rainwater at home are learned interactively through pipes. When the correct matches are made with the pipes, led lights light up at the connection points.

  • SS_04

    Water Cycle in Nature

    SS_04

    Graphics on the wall show the steps of the water cycle, groundwater and surface water sources. Visitors are introduced to the basic concepts on which the water cycle is based. When the clouds in the reservoir are placed on the cloud pictures indicated on the left side of the graphic, rain is visualized with led lights.

  • SS_10

    Water Footprint

    SS_10

    It is a device to learn the amount of water required for the production of different foods and clothes. As the barcodes on the device panel are scanned, the water credit on the screen decreases according to the product. If the credit is insufficient, the amount of water required for the product is also indicated and the warning that the balance is insufficient is displayed on the screen. The button on the table allows visitors to try again by resetting the credit amount.

  • TB_41

    Water Jet

    TB_41

    The assembly consists of a rotating seat, a valve lever, a water reservoir
    and a water outlet. When the valve lever
    is pulled, the water coming from the mains is scattered out of the funnel-shaped
    mouth.

  • AF_18

    Water Pollution

    AF_18

    The screen on the setup table shows an underwater environment with living creatures. The buttons on the table show different types of pollution sources. When the button is pressed, the icon of the pollution source on the screen lights up white and the light of a group of creatures turns off. When all pollutants are activated, the lights of the creatures go out. This leaves a dark environment where only the pollutants are visible.

  • SS_06

    Water Use at Home

    SS_06

    When the buttons in the device are pressed, the number of water drops proportional to the amount of water consumed during the relevant activity is illuminated with an LED display on the panel. There will be 9 buttons in total; hand and face washing, tooth brushing, toilet flushing, bathroom, saving faucet (min), leaky faucet (min), hand dishwashing, dishwasher and washing machine. More than one button cannot be pressed simultaneously.

  • MM_10

    What Do Animals Eat?

    MM_10

    There are two rotatable wheels in this setup. Around one wheel are 8 animals and around the other wheel are the foods that these animals eat. The users get information about the food that these animals eat at the closest tangent to each other.

  • O_11

    What does the automobile consist of?

    O_11

    Automobile components are presented to the users with a half-naked, half-filled structure that looks like a cross-section of the vehicle. The user listens to the voice narration of the vehicle parts and at the same time learns about their location in the vehicle as they will place the parts in the relevant area.

  • TB_05

    Wheeled Seesaw

    TB_05

    The movement of the seesaw creates a rotational effect on the shaft at its center. With this
    effect you rotate the gears connected to each other on the board. As the seesaw moves up and down
    , the gears rotate clockwise and counterclockwise
    .

  • DM_07

    Whisper Bowls

    DM_07

    This setup consists of two parabolic reflectors facing each other. Parabolic reflectors reflect sound in the same way that mirrors reflect light. When spoken in a whisper towards the center of one parabolic reflector, the sound reflects to the focal point of the other parabolic reflector and collects there. In this way, what the visitor says in a whisper is easily heard by the other visitor.

  • E_15

    Wind Energy

    E_15

    Visitors choose different turbine blades (propellers) to be mounted on a series of wind turbines. They turn blowers on each turbine, which powers a slot car track. Visitors watch the cars race around the track and discover how more efficient blade arrangements make the cars move faster. This open-ended activity allows visitors to retest different turbine blade arrangements.

  • TD_14

    Windmill

    TD_14

    Visitors can select the parts of the windmill from the application in the kiosk and get information about it and learn about the factors affecting it. At the same time, an iconic photo can be taken with the flour sacks and hand mill models around the windmill.

  • H_05

    Wing Structure

    H_05

    In the unit, visitors will encounter a water-supported mechanical device that explains why the leading edge of the wing structure is round and the trailing edge is sharp.

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