Products

Showing 33–48 of 260 results

Products

  • DM_11

    Bridge Building

    DM_11

    Visitors, alone or with other visitors, build a bridge by connecting the pieces. They can walk across the bridge.

  • U_10

    Build and Launch your Rocket!

    U_10

    The visitor designs his/her model by following the instructions on the rocket building table. Then they place their rocket in the acrylic chamber in the rocket launch unit and launch it. They follow the countdown on the touch screen on the launch unit.

  • R_04

    Build Your Own Robot

    R_04

    It is an educational and fun set where you can build your own robot by combining parts. Suitable for robotics workshops and STEM Curriculum. There are two types as simple and advanced.

  • E_01

    Bulb Types

    E_01

    It is a device that deals with the selection of economical light bulbs based on the amount of electricity consumed by different types of light bulbs. There are 3 different types of light bulbs on the table: incandescent lamp, CFL (fluorescent), LED. To produce the same amount of light, LED bulb needs 9 W, CFL needs 13 W and incandescent lamp needs 60 W electricity.

  • IC_14

    Carbon Footprint

    IC_14

    The user presses the buttons on the foot-shaped device where the activities they do in daily life are written. With the gradual led, the user learns which activity consumes more carbon footprint.

  • DM_01

    Caretta Caretta from waste

    DM_01

    The beaches are one of the important breeding centers of Caretta Carettas. The loggerheads identified with the beaches have been transformed into an iconic sculpture with waste.

  • MM_19

    Catch Me

    MM_19

    The device consists of a total of 50 buttons and 2 digital indicators.The visitor can compete with his friends or himself by trying to press the randomly lit buttons in the device.The score can be tracked on the digital indicator.

  • TB_20

    Chaotic Pendulum

    TB_20

    There are chaotic pendulums in the wheel placed vertically in the apparatus on the base of the device. Thanks to the light placed at the ends of the pendulums, the rotating pendulums follow various paths and create various visuals.

  • TB_10

    Circuits

    TB_10

    Visitors explore the world of electronics through the assembly of modular circuit board components. Available parts include power supplies such as batteries, switches, lights, motors, resistors, capacitors, relays, etc. These are all designed to fit neatly and easily to create electronic devices without too many tangled wires connecting each component.

  • TIP_05

    Circulatory System

    TIP_05

    The visitor chooses one of the two buttons in front of him/her and examines the small and large blood circulation. With the help of led lights and sound, the circulation of blood in the body is conveyed to the visitors.

  • E_18

    Clean Energy House

    E_18

    The clean energy house setup is a game-based setup. A house model has two screens on opposite sides of the model, one displaying the garden and the other the living room. The screens are turned off and
    is activated via the buttons in front of them.

  • IC_13

    Climate and Wind Map

    IC_13

    It is a device about climate types and wind types in Turkey. The visitor learns the location and characteristics of climate and wind types in Turkey through the buttons on the table.

  • IC_12

    Climate Challenge

    IC_12

    While visitors watch the causes and consequences of climate change from the acrylic sphere placed to represent our world, they answer a question-and-answer application that teaches us what we need to do to reduce our carbon footprint with the question-and-answer content that will appear on the screens and they will be scored.

  • IC_11

    Climate Log

    IC_11

    Trees can live for hundreds, sometimes even thousands of years. During this long life, a tree can face a variety of environmental
    conditions: wet years, dry years, cold years, hot years, early frosts, forest fires, etc. The
    age rings of a tree tell us about the age of the tree and the regional climate in the years it lived.
    The visitor can predict the climatic conditions in those years based on the shapes and colors of the tree rings.

  • TB_44

    Climbing Cone

    TB_44

    This setup is designed to demonstrate the motion of the center of mass. The natural movement of objects is guided by their center of gravity. According to physics, the center of mass tends to fall. Due to the characteristics of the mechanism
    constructed here, the center of mass of the twin cone appears to be climbing upwards
    even though it is falling.

  • IC_01

    CO2 Cycle Game

    IC_01

    The unit consists of a screen and a smart table system with RFID sensors in front of it and AR blocks with table-sensitive RFID tags. On the screen, in line with the game scenario, the natural carbon cycle and the human factor affecting it, carbon emissions from various production and actions are interactively conveyed. In order to create interaction, the blocks are placed on the table following the steps shown on the screen.

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