Products

Showing 17–32 of 260 results

Products

  • O_14

    Automotive Technologies

    O_14

    Visitors will have an idea about autonomous cars that will be integrated into our lives in the future, environmentally friendly cars that run on electricity
    , etc. and will compare today’s technology with
    the automobile technologies of the future.

  • O_15

    Autonomous Car

    O_15

    Visitors will experience how a
    vehicle moves without human control, while reinforcing their knowledge of autonomous vehicles
    . How the environment is perceived from both the passenger’s eyes and the vehicle computer’s eyes
    will be projected on the screen in a user-selectable way. In this way, visitors will be able to grasp the working mechanisms of the sensors used in autonomous vehicles
    .

  • AF_03

    Avalanche Simulator

    AF_03

    In the avalanche simulator, the visitor starts the snowfall in the simulation model by pressing the button on the table. An avalanche is formed by spraying the accumulated snow (ball). In one of the two separate models, there is a terrain without vegetation, and in the other there is a terrain with trees and barriers. The visitor observes the differences between the two models and examines the effects of deforestation on avalanche damage.

  • MM_05

    Balance

    MM_05

    Visitors develop their motor skills by trying to balance on the balance board and cross over the board.

  • DM_19

    Ball Launching Unit

    DM_19

    Visitors lift the big ball about 1 m by pulling the string. When released, the air we move passes through pipes of different widths and compresses the air at the bottom, launching the tennis ball connected at the bottom into the air. The force that moves the small ball is the pressure of the air.

  • MM_16

    Ball Pool

    MM_16

    Visitors enter the ball pool and try to find one of the animal bracelets
    among the balls. They can take it and keep it as a souvenir

  • O_03

    Battery

    O_03

    Visitors examine different types of batteries and get detailed information. They examine which batteries are rechargeable and which battery is more efficient. They examine the distance the efficient one will travel.

  • T_03

    Big Data

    T_03

    Visitors select topics such as health, environment, education, employment, etc. and the information they can view on a city basis. Then, they will be able to view the appropriate cities in cities A, B, C, D and find their ideal living spaces. In this unit, which includes a digital game, how big data is processed and transformed into functional information will be explained to visitors with examples.

  • U_06

    Binary Gravity Well

    U_06

    When visitors arrive at this station, they will pick up balls of various colors from the hopper and drop them from a point on the platform in a circular motion around the hole. Due to the curvilinear structure of the setup, the balls will move in a circular motion around the holes and get closer to the hole with each revolution. As the balls get closer to the hole, they will accelerate more and fall inwards under the effect of gravity.

  • T_04

    Biodegradable Materials

    T_04

    To find out how long it takes for representative pieces of waste to decompose in nature, visitors place them in the appropriate slot in the unit setup. By filling all the slots and pressing the check button, they can learn which type of waste decomposes and how long it takes by following the visual stimuli.

  • TD_02

    Biodiversity Conservation

    TD_02

    Through interactive games and multimedia, visitors will learn about the conditions that are effective in the formation of biodiversity, the damages caused by GMO products to nature, and the duties and responsibilities of people to protect the balance of nature.

  • E_02

    Biofuels

    E_02

    Visitors can see through a screen with videos showing how biofuels are produced by matching the surrounding signs with the rotating disk. When the disk is rotated, the top image is illuminated, triggering a video animation loop that runs on the monitor. Visitors learn what kind of fuels are made from selected biomass sources.

  • T_02

    Biomimicry

    T_02

    Visitors select a photo representing a material sample from the table’s containers. They match the photo with the images on the table and place it in the RFID reader area next to the appropriate one. If the match is correct, a light turns on and they can read the description.

  • TB_07

    Bird in the Balance

    TB_07

    The bird is designed with its center of gravity resting on its beak.
    Accordingly, the bird remains balanced in any
    place where only its beak is placed on it. It is an effective
    experiment that demonstrates the center of gravity principle.

  • TIP_03

    Brain

    TIP_03

    The visitor learns the part and structure of the brain thanks to the brain model in the middle of the table.He can compete with his friend and also with himself by playing a math game on the touch screen in the left lobe.In the right lobe table, he tries to pass the tool in his hand without touching the wire.If he is better at the game in the left lobe, he has mathematical abilities.If he is better at the game in the right lobe, he has more information, shape and imagination.

  • O_06

    Brake Disc

    O_06

    In the interactive mechanical area where the brake system is modeled, visitors will try to stop or reduce the speed of the rotating disk
    by applying pressure on the brake. Visitors will learn about how the braking
    system in automobiles works and
    develop their perspective
    on the subject by examining the laws of physics that explain braking systems.

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